Wednesday, October 3, 2012

Games of the Price is Right: The Wheel (Part I)

If you read my earlier post on Plinko you know that I'm a fan of The Price is Right.  If you haven't read it, maybe you should check it out.  Maybe you're just here for The Wheel, though, in which case read on. 

The Price is Right was prime mid-morning TV when I was a child, and I'm not sure I even remember a time before I was watching it.  It's mixed right in there with memories of Sesame Street and Mr. Rogers.

The Wheel (the prime focus of the Showcase Showdown), is not original to The Price is Right - it was added in 1975.  It is used twice during each show, once for the first three contestants after the third game and once for the last three contestants after the sixth game.  It determines who from each of those groups of three will meet up in The Showcase at the end of the show.


The Wheel has 20 segments that represent dollar (well, change) amounts ranging from 5 cents to 100 cents (a dollar) in increments of 5 cents.  The goal is to get closest to 1 dollar without going over (busting).  Each contestant gets two spins (the second only if needed/wanted), and contestants take their spins in ascending order of prize value won in their respective games.

Ties produce spin-offs in which each contestant gets one spin and the highest moves on.  Ending up in a spin-off produces even odds for each player due to the fact that they each only get one spin.

A lot of what happens at the Wheel is chance.  Excepting someone who is especially gifted at aiming for particular areas (something I hold as fairly unlikely), the general purpose of the wheel is a human controlled random number generator.  What isn't left to chance is player option to take a second spin.

Well, that's not entirely true.  If the first spin of the second or third contestant does not match the current leading score of the first (or second, in the case of the third) contestant, they are forced to spin again.  The most consistent point of choice rests with the first contestant.  The only situation in which the first contestant does not make a decision is when they spin a dollar on their first spin - any further spin would cause them to bust, and so the choice is removed.

Dependent on the value of their first spin the first contestant has a certain probability of going over a dollar and busting on their second spin.  Unlike the second and third contestants, they do not have the benefit of knowing what the other contestants are going to do. Thus they must decide how much risk to take weighed against the strength of their current spin value.

Well, just how strong is any given spin on the wheel for that first contestant?  That question has been in the back of my head for years if not decades, and it's something we can take a look at today.

There are a lot of factors that go into the strength of any value on the wheel.  Both the second and third contestants are going to get two chances to try to beat you, so you have to put up a decent number if you're going to move on.

While you don't know what the second and third contestants are going to spin, you do know (and can guess at) some of the things they're going to do.

The third contestant, for any advantages going third gets them (something to look at in another post), has the least personal choice in the matter.  By the time it gets to them they have a number on the board they have to beat.  If their first spin is higher than that number they do not get a second spin.  In rare cases, the first two contestants have both busted, and their single spin is simply to see if they can earn a bonus by spinning a dollar (effectively, the number on the board they have to beat is 0).

The second contestant gets a little more choice.  If they spin higher than the first contestant they can still take their second spin, as they still need to hedge against the third contestant.  While that should slightly increase the low end odds (the second contestant is more likely to spin if they just beat your 5 cents with 10 cents than if they beat your 90 cents with 95 cents), my initial pass at this will argue that the balance between odds of spinning and odds of busting produce a fairly negligible effect for the first contestant to be worrying about.

Therefore, I'll assume that the second and third contestants will act according to some rules and assumptions, somewhat similar to a dealer in blackjack (well, without the assumptions).

Contestants must spin again if they are below the current leading score.  This is a rule.

Contestants will spin again in a tie based on their likelihood of not busting with a second spin, which is indirectly proportional to the value of the tie.  That is, if the second player ties the first at 5 cents, there is only a 5% chance of the second busting on a second spin (by spinning a dollar), and a 95% chance of winning.  If players tie at 75 cents there is a 75% chance of busting (by spinning any value over 25 cents), and only a 25% chance of winning (by spinning 25 cents or less).  Thus, I will assume that a player in a tie at 5 cents will spin again 95% of the time, and a player in a tie at 75 cents will spin again 25% of the time.  This is a guess that is almost certainly inaccurate - it would be a lot of fun to check out how this holds on actual human data.

Like I said, the third contestant does not have a choice to spin again if they've just beat you with one spin.  This is a rule.

The second player *may* take a second spin to hedge against the third player.  If they've beat you with a low value (10 cents beating 5 cents), the chance that they are going to stay safe in a second spin and still beat you is high, as is the likelihood that they are going to take that second spin.  The higher the value they beat you by - and the higher the chance that they are going to bust - the less likely they are to spin anyway.  Accounting for this adds a significant level of complexity for what I'm going to argue is a negligible gain, and a gain only in situations where the second contestant has beat you with their first spin.  This is a guess as well.

Since we're putting ourselves in the shoes of the first contestant, it doesn't matter if the third contestant beats the second contestant if the second contestant has already beat you.  You're still off the stage at the point the second contestant puts in their higher spin.  This isn't really a rule or assumption, but just something to point out to simplify the math we're going to do.

With these rules and assumptions we can take a look at how this works in a particular case while building the model for the general case that we can apply to the rest of the possible scores.  Let's start with the case of 50 cents.

Now, before we get too deep in this I'd like you to sit back for a minute and try to think about your odds if you are the first contestant on stage who just made that spin.  If you just hit 50 cents on your first spin and stay with it, what is the probability that you'll move on to The Showcase at the end of the show?  Got that number?  Good.  Remember it, or better yet write it down.

You're now standing off to the side of The Wheel with a big sign over your head that says .50 in big block letters.  The second contestant walks up to The Wheel and spins, and:

50% of the time they just straight up beat you.  Sorry.

45% of the time they spin less than your score and are forced to take a second spin.  An interesting thing happens with the probabilities on that second spin.  We'll look at that next.  

5% of the time they spin the same as you, and tie.  We'll look at that breakdown in a bit.

Let's take a look at what happens if they spin less than you and are forced to take a second spin.  Let's start with a concrete example.

If they spin, for example, 5 cents on their first spin, there are 8 spots on The Wheel (5 through 40) that will still come up short on their second, and they will lose.  There is also 1 spot (the dollar) which will cause them to bust, and they will lose.  That means that 45% of the time they will lose to you on their second spin.  5% of the time they will tie, and 50% of the time (45 through 95) they will beat you.

This is a cool fact of The Wheel: it does not matter if that contestant spins 5 cents or 45 cents on their first spin, just that they are lower than your score.  If you have 50 cents they have the same odds of beating you on their second spin, regardless of what they have.  There is a moving window of winning numbers and all that shifts is that the odds of coming up short start shifting into odds of busting.  The person who has 5 cents has low chance of busting but high chance of coming up short.  The person who has 10 cents has slightly higher (but still low) chance of busting but slightly lower (but still high) chance of coming up short.  They both have the same chance of losing.

That chance, if you haven't noticed, is also tied to where you are on the wheel.  If you think about the numbers the second contestant needs to hit as a window moving up and down across certain ranges of the scale (a lot like the game The Range Game, actually), then you can see that as your score gets higher that window closes to a smaller and smaller range.  The lower your score, the larger that window.

I know I complain about percents of percents, but it's necessary here.  50% of the time you've lost.  45% of the time you've found a temporary reprieve.  Within that 45%, 50% of the time you've still lost (which works out to be 22.5% of the time, overall).  45% of that 45% they'll actually lose to you, and 5% of that 45% they'll bring it to a tie.

Which brings us to the point where we talk about ties.

At any given point that the second or third contestant is spinning to beat the current leader (first or second spin), there is a 5% chance (one space on The Wheel) that they will produce a tie.  It's a simple fact - if you're at 35 cents and need to beat 65 then 30 is your tie.  If you're at 10 cents and need to beat 90 then 80 is your tie.  If you end up in a tie (as your second spin or accepted first spin), you will go to a spin-off.  In a spin-off you are on completely equal footing with your fellow contestants due to the fact that you're limited to one spin.  Ties in spin-offs simply produce more spin-offs, with the same odds.  That makes it nice and easy to do the math, as 50% of 5% (or 2.5%) of the time you will win a tie, and 50% of the time you will lose a tie.  

So, we can now do the math on all the contingent percentages and sum up the situations where you are safe for now and the situations in which the second contestant has beat you.  Remember the number you came up with earlier?  The probability of making it to The Showcase with a value of 50 cents?  Well, we can now figure out the probability that you've made it past the second contestant.  That probability?  About 23%.  Yeah, not looking so great.

We can do the same math on all the starting values by hand, but that would be silly.  If you've been setting things up as the general case this whole time by using variables instead of numbers we can just plot it for the range of values on the wheel.  What we come up with is this:


A little surprising to me is the fact that odds don't shift into the favor of the first contestant until they get around 75 cents.  Putting up a score of 50 cents as the first contestant means you're 3 times as likely to lose than you are to win, and that's only to the second contestant.  Now let's look at the third contestant.

The math from here on out is fairly easy now that we've figured out all the probabilities.  The third contestant - as we've talked about - actually has less choice, so we're making less assumptions.

The only reason that the first contestant should care about the third contestant is if the first is still up on stage - that is, when the second contestant has lost.  Therefore, we're looking at percentages of percentages again, but this time the main percentage we're working from is that in which the second has lost and you've moved on to worrying about the third.  The numbers actually work out the same for the third contestant as the second, it's simply accounting for the fact that you've made it there.

With that in mind we can cut to the chase and graph it all:



What are your odds of winning with 50 cents now?  Unfortunately, right around 5%.  Even at 80 cents you're still slightly behind (second contestant still has 39% to your 37%), and it's not until 85 cents that the odds tip in your favor (at that point you have a 47% compared to 31% and 22%, respectively).  Even then it's still less than a coin flip, and while you have the best odds of winning among the three contestants you should keep in mind that you don't care who else wins - in both cases you lose.

We can change around the graph to reflect that fact:

With that in mind, it's not until 90 cents that you break away and finally have better odds of winning than of losing (59% vs 22% and 18%, respectively).

Kind of sad, really.  Maybe you should have done better during your pricing game, and not gotten stuck being the first contestant to spin.  Next time I visit this I'll check in on how much better your odds are if you're the second or third contestant.

9 comments:

  1. Fantastic post. (The wheel was introduced in 1975, though. *pushes glasses up nose*)

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  2. My mistake - looks like it was the bonus spin that was introduced in 1978, the wheel in '75.

    Thanks!

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  3. Here's a question: Is there any way to test the actual data versus the theoretical math? Are there stats from the Price Is Right?

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  4. Well, all that information is out there in all of the old shows. It would be easy (but time-consuming) to just start a dataset and then add to it when watching episodes, but that's hardly ideal.

    I would suspect CBS must keep some numbers on TPIR, though I wonder what it would take to get them. Maybe I'll try some day.

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  5. You're also assuming the price is right is using a wheel that is fair...sensational television is better than fair most of the time. If, like posred above, there are stats it would be interesting to see them alongside probability.

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  6. I could be wrong about this, but apparently there was some hullabaloo back in the day about unfair game shows. It led to the requirement that game shows give disclaimers at the end of the show "portions of this program not affecting outcomes were edited for time constraints" (paraphrased). If TPIR was unfair in some way they would have to state it at the end. So, what I think this might mean is that there is some kind of watchdog group (maybe within CBS or TPIR) that monitors the data on these games to ensure they comply with this requirement.

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  7. The problem with a weighted wheel would be that if it was having any noticeable effect it would also be detectable in ways that would be counterproductive.

    For example, say that the wheel was slightly weighted so that the dollar spin was more likely. That is, the section of the wheel 90 degrees below the dollar has just a bit more weight to it than the section of the wheel 90 degrees above the dollar. If this was the case, you would end up with more dollar spins.

    BUT. We know that the wheel is not ratcheted and can spin in both directions because contestants regularly back it up one or two spots at the start of the spin as to get a higher pull and more momentum. If the wheel was disproportionally weighted in *any* way, you wouldn't just see a higher occurrence of one segment, you'd also see something far more noticeable and problematic.

    Occasionally, the wheel would backtrack itself without any outside force. The magnitude of this effect would be proportional to how big of an effect you were trying to rig. People would notice this pretty quickly and call shenanigans, and the PR nightmare would be far worse than whatever positive boost you'd get from a few extra dollars.

    As an aside, if that's not convincing enough: how many dollar spins would you have to have for TPIR to be sensational enough for more viewers to turn in? The odds of hitting a dollar at any given point are already 1 in 20. Even if each contestant in each showdown only took one spin that still means there are 6 spins going on each game. That means that - on average - if you watch 4 episodes you should see someone hit a dollar.

    Even assuming that there's a 50-50 chance that any given person takes their second spin that's 9 spins a show. If you watch a week's worth of TPIR, there's a good chance you're going to see at least one dollar. Really, you should feel more special if you *didn't*.

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  8. I'm a new reader to your blog. Great posts, just reading through the archives now. Keep them coming!

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  9. So I understand the first contestant should attempt to get to $0.70 at least for some pretty good chances against the second and third contestant. I'd like to know the odds however, on the first contestant "busting" when they spin again (because their first spin isn't at that $0.70 mark just yet). Even though they have a 50% of losing if they stay at $0.50, I think their odds of losing greatly increases if they spin again.

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